Thứ Hai, 9 tháng 11, 2009

reading reflection 3

Reading reflection 3
(Designing CALL programs and activities)

I teach English at primary school, so my students are very young and naughty. Sometimes they do not want to learn. They do not concentrate on the lesson, they draw something and play games in class. I think that games are good to enrich their imagination and thinking but how to play and what kind of games they play need concerning by adult. From this fact, I always let my students learn English through playing games, do crosswords, quizzes....
I am attending the course EFL537, I learn interesting tool to create games and activities. I can create my own games to my students and I read some good information in website : and I think I should read it carefully before create games

Firstly, designing Call programs and activities need concentrate on the interaction between learners and learning objectives. We should focus on the pedagogy, the learner's needs, the target learners ( age, level, learning style, motivation of learning...) after that the technology second. We can create some interactive activities such as: multiple choice, gap-filling/cloze, matching....

Secondly, I know that it is difficult for people to read many time from computer screens, and it is lower than reading from the pages so when creating games we should focus on comprehensibility, accuracy, interestingness and organization. Games should be appropriate to learner's language level and the information needs to be organized systematically and presented clearly. The programs needs to be of greet interest to learners in order to motivate them to learn with the program, especially the young learners.
The content needs to be accurate, valid and unbiased, avoid all the errors.

Finally, to create interesting games, we should think about the visual design. We should use color, good layout, capitalization, typefaces and fonts to interest the learners. When they see the screen, they think that it is interesting and helpful site. They want to do the games immediately and do not want to change other sites.
Each section of content should fit onto one screen, and different parts of the information should be distinguished from one another. We can use some picture to illustrate or visual noice to attract the audiences.

I think that to create interesting and useful games, the authors need many skills about the pedagogy and the technology. If they want to develop the learner's knowledge , they should develop and master them first. Iam sure that Computer games are very good to motivate the learners and create the interest to them.

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